![]() “The Little Mermaid” is directed by Oscar® nominee Rob Marshall (“Chicago,” “Mary Poppins Returns”)with a screenplay by two-time Oscar nominee David Magee (“Life of Pi,” “Finding Neverland”). The film stars singer and actress Halle Bailey (“grown-ish”) as Ariel Jonah Hauer-King (“A Dog’s Way Home”) as Prince Eric Tony Award® winner Daveed Diggs (“Hamilton”) as the voice of Sebastian Awkwafina (“Raya and the Last Dragon”) as the voice of Scuttle Jacob Tremblay (“Luca”) as the voice of Flounder Noma Dumezweni (“Mary Poppins Returns”) as Queen Selina Art Malik (“Homeland”) as Sir Grimsby with Oscar® winner Javier Bardem (“No Country for Old Men”) as King Triton and two-time Academy Award® nominee Melissa McCarthy (“Can You Ever Forgive Me?” “Bridesmaids”) as Ursula. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. Spencer has also previously expressed interest in acquiring a Japanese game developer. It’s been reported that Xbox is interested in a bid for WB Interactive if the division ends up for sale. ![]() And there’s been no signal at all that we should be slowing down” Xbox Game Studios now comprises 15 branches, and Spencer hasn’t ruled out more studios joining. We have really strong support from Satya Nadella, the CEO of Microsoft, and Amy Hood, the CFO. “That means extending some of the timelines and giving them more budgets. “The first priority was making sure the studios had the things that they needed to build the best versions of the games,” says Spencer. It was over in like 60 seconds.” Booty and Xbox head Phil Spencer attribute the acquisitions philosophy to the lessons Microsoft learned from acquiring Minecraft developers Mojang. “I prepared the whole, I sat with Matt and said here is what we want to do, and he said ‘if that’s what you want to do, then great’. InXile boss Brian Fargo, for example, shared a story about pitching the studio’s next game to Booty and how despite it being a new idea, it was a relatively simple process. But now I look forward to this era where we are doing everything for what is right for the game.” Xbox’s approach differs for each studio. When you only have a certain amount of time and money, you might jump into a part of the game that you’re not ready to jump into or start working on art before you’re ready with design. ![]() ![]() “I’m looking forward to doing things for the right reasons. 117 Images After the acquisition, Schafer says the studio was able to put the boss fights back in. ![]()
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